Friday, March 12, 2010

Pinball Playfield




I chose the Office version of online pinball. The playfield felt very simplistic, with only a few sinks and areas to score points. The background was bland (though this may be because it was supposed to be a representation of an office, which is usually very bland as well). What surprised me was that even though there weren't many tracks for the ball to go or many places to score, there were still 4 different paddles. There were 4 areas where the ball can go to on the top of the board following the initial launch from the tilt. Getting all 4 of these gave you points, but also allowed you use of an extra ball. Lastly, there were 4 bumpers down the center of the board which tried to add more variety to the board. I would describe it was free flowing, only because it was pretty impossible to judge where the ball would decide to bounce next. The game tries to keep it interesting by having lights and bells that ring when you hit a certain spot in the game. Unfortunately, I wouldn't see myself playing it for an extended amount of time because it seemed like it lacked enough lights to show me if I scored or not. The ball physics were all out of whack also, and it just bounced around like a mexican jumping bean with ants in it's pants. I would have liked to see more tracks for the ball to move through or things for the ball to hit. Also, with improved physics for the ball, it would have been nice to see the ball bounce in more interesting ways after you hit something, instead of down the drain. It just seemed like a true, bare knuckled version of pinball without too many bells and whistles. I wasn't able to get too far into the game, but i would hope that as you moved on it would have more options to keep you interested (such as multiball). Right above and between the paddles sits a wheel which is supposed to show how far you've made it into the game, but it seemed a little out of place. Numerical score was displayed to the right of the board.

Friday, March 5, 2010

Pinball Ingame Excercise

1) What is "good gameplay" when it comes to pinball game design?
For me, good gameplay when it comes to pinball game design is realism. One of the more frustrating things about the online version of pinball were the whacked out physics. Maybe it was just because I was playing various different versions of online pinball, but the ball physics were different in all of them which made it hard to time the paddles correctly. Originality and creativity was also nice to have though, with different pinball machines having different layouts for the ball to go through.

2) How do pinball playfield designers create exciting experiences?
Variety and originality. Humans are drawn to exciting noises (think casinos or arcades) and pinball machines take full advantage of that. For example, many of the versions of pinball that I played had various things that lit up or made noise when you hit them. Something that was even more exciting were when certain portions of the layout would move or have some some kind of action which changed the way you played the game.