Friday, January 22, 2010

Answers about excercise one

A) As a game designer using the Cartoon Network website, I'm able to build walls, platforms, teleporters, and moveable boxes in order to get around the level. As far as enemies are concerned, I'm able to have moveable enemies, respawnable enemies, turrets, hazards, as well as enemies that just stand and shoot. You can also choose the background and set up the goals in order to win the game.

B) These options are provided though the limited choices available through the level editor.

C) There are a variety of different options that were provided to me. I can choose the layout of the level, the challenges, set up different goals in order to win the game, as well as the characters that are used during the game.

D) The limits that are set in the gameplay are a certain number of different enemies, a certain number of power ups, a certain number of heroes that can be used, and also a certain number of things to walk on (and some that might also trick you into falling into a pit.)

E) Using these game creators, I started to understand why game developers bring in people to demo the game. I found that my first play through of the level I made wasn't suitable at all. Either it was too difficult to play, or impossible to get to a second level that I created. I found that it's important to play the same level over and over again in order to find how fun or challenging certain parts of the level were. You want to put enough rewards to keep the gameplay fun, but you also want to make it challenging enough to get those rewards so that it's more rewarding when you reach the end.

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